No Man’s Sky Beyond Max Freighter Slots
2021年7月18日Register here: http://gg.gg/vgbt8
*But never EVER more slots. How are you supposed to get a bigger freighter? How are people getting 48 slots freighters. I have everything else maxed out and over 120million to spend but can’t find a bigger f’ing freighter no matter what I do. I have noticed at blue star systems will have bigger freighers (to defend) but still can’t find a bigger.
*If you’re not going to use your freighter for warping, there’s no functional difference between the A class 34+9 and the S class 34+9. The S class only gives you a bit more warp range bonus.
*No Man’s Sky Best Freighter
*No Man’s Sky Beyond Max Freighter Slots Free Play
*No Man’s Sky Beyond Max Freighter Slots Online
*No Man’s Sky Largest Freighter
*No Man’s Sky Technology Slot
No Man’s Sky is essentially a game that revolves around exploration and mining. Since it is important to gather many resources, players will have to gain access to a ship that has a great number.Synthesis: Introducing update 2.2
The Synthesis Update introduces a number of frequently-requested features and improvements to No Man’s Sky Beyond. Alongside these new features are a large number of community-led quality of life improvements, as well as general polish.STARSHIP UPGRADES
Visit the Starship Outfitting Terminal at a Space Station to add inventory slots to your favourite starship, or spend nanites to upgrade its class.STARSHIP SALVAGING
The Starship Outfitting Terminal can also be used to salvage unwanted ships for scrap, granting valuable products and technologies.NEW TERRAIN EDITING SYSTEM
The Terrain Manipulator has been improved and optimised, with new visual effects and new Restore and Flatten Modes. Poker hero meaning urban dictionary.PROTECTED TERRAIN EDITS
Terrain edits made within a base are now protected from regeneration. The protected edit system has been improved to allow more edits to be made before reaching the cap.SAVE CUSTOM OUTFITS
Added the ability to save a range of custom outfits in the Customiser, allowing for quick changes between a range of appearances.FIRST PERSON EXOCRAFT
Players of all versions of the game now have access to First-Person Exocraft.NEW FEATURES ENABLED IN VR
Features have been unified across VR and non-VR. Photo Mode and Creature Riding are now available in all versions of the game.SPACE MAP
The starship Space Map has been overhauled, improving the quality and clarity of the visuals.QUALITY OF LIFE IMPROVEMENTS
Many frequently used interactions and interfaces have been sped up, and access to many features has been streamlined. Improvements include: instant access to the Galactic Trade Terminal; purchasing Planetary Charts from the full shop UI rather than a dialog interaction; increasing the speed of the Pulse Drive; and the riding of creatures that have been fed only basic bait.INVENTORY MANAGEMENT
Inventory management has been refined and a number of UI quality of life improvements have been added. Items can be dragged and dropped to swap positions, or directly dropped onto damaged technologies for automatic repair. Control over stack sizes has been improved in the shop, transfer and charging interfaces. Hazard protection upgrades that are not relevant to the current environment are now hidden from the Quick Menu.NEW TECHNOLOGIES
Many new technology upgrades have been added, granting abilities such as: long distance inventory transfers to and from freighters; mid-air jetpack recharging; and instantaneous emergency warping.NEW BASE PARTS
A new range of triangular base building parts have been added, opening up a large range of new structures for builders.DISCOVERY PAGE ADDITIONS
The Discovery Page has been polished and improved, addressing a number of key bugs and usability issues. These include bulk uploading of discoveries; faster access to planetary data; and a better sense of position both on a planet and within the system.BUG FIXING AND POLISH
A significant number of frequently reported issues have been addressed, as we continually monitor the community’s most requested fixes. The full patch notes for the Synthesis Update run to 297 items.BASE BUILDING IMPROVEMENTS
Base building benefits from a large number of improvements, including visual and functional improvements to the snapping system. Existing parts have been optimised and building costs have been reduced.MORE STORAGE
The capacity of the Storage Containers has been significantly increased. The containers can now be given custom names.PERSONAL REFINER
Added a new technology, the Personal Refiner. This equipment allows users to refine elements directly within the Exosuit, without having to place a portable refiner on a planetary surface.OWN MULTIPLE MULTI-TOOLS
Added the ability for players to own more than one Multi-Tool. Purchased Multi-Tools will be added to the Quick Menu for easy swapping.Patch notesShip Salvage
*Introduced a new ship salvaging mechanic. Visit the ship salvage module at a space station to perform a number of ship operations, including salvaging a ship for scrap.
*Scrap includes valuable products, new technologies and an inventory augmentation, allowing the expansion of another starship’s inventory.
*Starship inventories can also be upgraded for a significant amount of units.
*The starship outfitting station also has the ability to upgrade the class of starships that are not yet S-Class. This upgrade requires a significant amount of nanites.Terrain Editing
*Significantly optimised the Terrain Manipulator for smoother planetary editing.
*Improved the visual effects when editing terrain with the Terrain Manipulator.
*Added a flattening mode to the Terrain Manipulator to allow quick and easy flattening of a large area.
*Added a ‘Restore’ mode to the Terrain Manipulator, allowing edits to be undone and the terrain restored to its previous state.
*Edits made using the Terrain Manipulator within the bounds of a base are now protected in the same way as edits made by base parts, preventing them from being removed by further editing outside the base.
*Fixed a number of issues where protected base part edits were being used up by things that did not need protection, causing bases to run out of available terrain edits too early.
*Fixed a range of issues that made using the Terrain Manipulator difficult in VR.Multi-Tools
*Added the ability for players to own more than one Multi-Tool. When purchasing a new Multi-Tool, there are now options to trade in or to outright purchase the tool.
*Purchased Multi-Tools will be added to the Quick Menu for easy swapping.VR / Non-VR Parity
*Photo Mode is now available in VR.
*Creatures may now be ridden in VR.
*First-person cameras for the Exocraft are now available in non-VR.Personal Refiner
*Added a new technology, the Personal Refiner. This technology allows for elements to be refined directly within the Exosuit, without having to place a portable refiner on a planetary surface.Customiser
*Added the ability to save a range of custom outfits in the Customiser, allowing for quick changes between a range of appearances.Space MapNo Man’s Sky Best Freighter
*Improved the Space Map to bring greater clarity as to the position of other ships and planets.
*Improved the compass while piloting in space, so it no longer displays objects in the centre of the compass if they are behind the starship.Base Building
*Significantly optimised freighter base building to increase the complexity limit, allowing more parts to be placed.
*Optimised a number of standard base building parts, allowing more objects to be placed within the complexity limit.
*Improved the accuracy of suggested snap points when placing base parts.
*Improved the clarity and contrast of the base building part preview holograms.
*Faded out the holograms of suggested snapping locations when placing base parts.
*Added a range of new triangular basic building parts, opening a wide range of building possibilities.
*Added an automatic harvester interaction to the Bio-Dome, allowing all plants to be collected at once.
*Fixed a rare issue that could cause freighter bases to be reset to the default layout when summoning a freighter in a system that already had other freighters.
*Fixed an issue that caused powered doors not to work even when powered.
*Fixed an issue that caused decals to be invisible when viewed as a preview hologram.
*Fixed an issue that limited some parts to snap rotation, preventing them from being smoothly rotated.
*Fixed an issue where snapping audio would play repeatedly when placing base parts.
*Fixed an issue on PC that caused the tip for how to scale/rotate parts to be wrong.
*Fixed an issue that could occasionally prevent any objects being placed in a freighter base.
*Fixed an issue affecting pre-Beyond saves that could cause their storage containers to stop working.
*Fixed an issue that caused corridor pieces not to transmit power to parts placed within them.
*Fixed a number of audio and snapping issues with the Terrarium and Aquarium base parts.
*Fixed an issue that made plants difficult to place within planters and Bio Domes.
*Improved the snapping of the fleet command rooms.
*Fixed an issue that caused specialist terminals (Overseer, Scientist, etc) from snapping correctly.
*Fixed an issue that caused the Light Table to be hard to position inside a base.
*Fixed an issue where predators would attack players using the Building Camera.
*Reduced the cost of building biofuel generators and solar panels.
*Reduced the costs of several base parts, including the Base Computer, underwater rooms, Short-Range Teleporters, core rooms and basic pieces.
*Moved the Short-Range Teleporter and its cabling to the appropriate technology groups in the Build Menu.
*Fixed an issue that caused missing geometry when building foundations for Cuboid Rooms.
*Fixed an issue that caused the roof hatch to be missing when building a ladder in a Cuboid Room.
*Fixed an issue that prevented Cuboid Roof pieces from snapping correctly to Cuboid Rooms.
*Added a plug socket to the Standing Lights, allowing them to be powered.
*Fixed an issue that caused missing or bad icons to display in the mineral and gas extractor UIs.
*Improved the camera when interacting with the Supply Depot.
*Fixed a collision issue with the Gold Blob statue.
*Removed Shutter Doors from the Construction Research Unit as these parts are no longer functional.
*Removed Large Power Doors from the Construction Research Unit as these were not intended to exist as a placeable object.
*Coloured lights now have specific individual names, so they are more clearly identifiable.
*Fixed a number of VR-only issues with using the advanced rotational tools for base parts.
*Fixed an issue that allowed players to delete a fleet command room that they were inside, plunging them into deep space.
*Fixed an issue that could cause bases to appear slightly tilted when constructed on moons.Inventory / UI Refinements
*Items can now be picked up and dropped onto a piece of technology to repair or install it.
*When moving items around the inventory, dropping an item onto another item will now cause them to swap positions.
*When charging a piece of technology, it is now possible to adjust the size of the stack being used.
*When transferring items to other players, it is now possible to adjust the size of the stack being sent.
*Hazard protection upgrades that are not relevant to the current environment are now hidden from the quick recharge menu.
*Increased the amount of available storage in a Storage Container from 5 to 20 slots.
*Allowed Storage Containers to be given custom names.
*The Galactic Trade Terminal interaction now opens directly to the shop interface.
*Improved the clarity of the positive and negative percentages on the shop interface.
*Shop amounts now wrap, so that selecting an amount smaller than 1 will wrap around to the max stack size.
*On PC, enabled the adjustment of shop amounts with keys.
*Fixed an issue that caused shop items to reorder themselves unexpectedly while buying and selling.
*The Exosuit backpack displayed in the UI now matches the players’ chosen backpack customisations.
*Increased the speed at which dialog text prints out if players choose to skip the dialog.
*Unified many of the background colours for product icons so that colours correspond to the broad function or purpose of the product.
*Fixed an issue that could cause players to accidentally change subinventory if interaction buttons were mapped to the same key as an inventory toggle (for example, cycling to another inventory when attempting to analyse a geode).
*Repeated interactions with Traveller Iteration Ares now use a short form of the conversation, to make batch hand-ins faster.
*The stat bars displayed when viewing a starship have been tweaked so that they better reflect the true status of the ship’s base stats and upgrades.
*The popup for weapons installed in the starship show the peak potential damage for that weapon, accounting for all installed upgrades.
*The Space Station Cartographer has been changed to use the full trade interface, allowing players to buy as many charts as they like, as well as choosing specific charts.
*When collecting items, they will now be added to any preexisting stacks if those stacks are in the Cargo inventory.
*Fixed an issue that prevented some gathered resources from being stored in the cargo inventory, causing the inventory to be reported as full when it was not.
*Fixed an issue that caused items to be lost when transferring partial stacks to an inventory with a different stack limit.
*Fixed an issue that could close the refiner UI when changing stack sizes.
*Fixed an issue that prevented the correct currency from displaying in the top left when using various research/unlock UIs such as the Construction Research Unit.
*Improved the display of the Currency Received alerts.
*Improved the information in the Analysis Visor when looking at other player’s ships.
*Fixed an issue that prevented the correct Analysis Visor information from displaying when used on the Space Station or Space Anomaly.
*When collecting rewards from an expedition, the ‘Inventory Full’ message now makes it more clear which inventory is full.
*Increased the padding between the start and end of a sentence when text wraps around.
*The Catalogue now uses the full popup detail, showing the stats and requirements of products and technologies.Performance and Visuals
*Fixed an issue that caused the planetary cloud layer to intersect with asteroids and freighters.
*A large number of stutters and hitches on the starfield and warp tunnel loads have been smoothed out.
*In PSVR on base PS4s, removed incorrect water reflection effects.
*Fixed an issue that could cause significant visual jitteriness on PS4.
*Introduced a significant shadow rendering optimisation.
*Fixed an issue that caused a significant performance problem when viewing shop pages.
*Improved performance while building freighter bases.
*Improved the display of textures when low on graphics memory.
*Introduced a number of shader, terrain and water rendering optimisations.
*Improved the appearance of asteroids.
*Introduce a number of minor optimisations to terrain generation.
*Fixed a number of LODing issues with trees and grass, improving the visuals on some specific lush planets.
*Fixed an issue that caused particles to flicker when directly in front of the camera.Upgrades and Technology
*Grenade style weapons now require the Multi-Tool to be unholstered before firing, reducing the chance of accidental detonation while navigating the UI.
*Improved the combat performance of the starship Phase Beam.
*Improved the combat performance of the starship Rockets.
*Improved the performance of the Infra-Knife Accelerator.
*Increased the base speed of the Pulse Drive for faster interplanetary travel.
*Added new Pulse Drive upgrades that improve the fuel efficiency and speed of the Pulse Drive.
*When on a frigate, the jetpack now recharges faster.
*Added new technologies that improve the recharge rate and duration of sprint.
*Added a jetpack upgrade that allows the jetpack to recharge while the player is falling.
*Added an Emergency Warp upgrade that can be accessed from the Quick Menu. This technology allows for an instantaneous escape from space combat, at the cost of breaking the technology and warping you to an unknown destination.
*Increased the size of the freighter technology inventory.
*Added a new freighter technology, the Matter Beam. This allows items to be sent to and from the freighter from anywhere in the system.
*Freighters no longer have unlimited access to all star classes and must have their hyperdrives upgraded in the same manner as a starship. New freighter hyperdrive technologies are available to research on the bridge.
*The torch is now turned on automatically when entering a dark area.
*Fixed an issue where the upgrade for the Infra-Knife accelerator had the same name as the upgrade for the Photon Cannon.General Quality of Life and Polish
*Creatures can now be mounted after feeding them creature pellets. Harvesting and/or milking creatures still requires specific bait.
*The stack size for creature pellets has been increased.
*Enabled the riding of blob-style creatures.
*Improved the riding animations for diplos and proto-Gek creatures.
*Added audio events to the dialog system to enrich the text experience.
*Allowed players to permanently accumulate teleport destinations outside of their home (ie furthest progress) galaxy. Teleport destinations are no longer removed when leaving other galaxies.
*In space combat, players who evade enemy fire for long enough will be able to activate the Pulse Drive and escape.
*When mission markers lead to a point inside a building, the marker is now placed on the door of the building until the player is inside.
*If players die in space outside of their ship, their inventory is no longer removed or damaged.
*Fixed an issue that caused NPC ships to land at landing pads where the player ship was being summoned.
*NPC ships may no longer land at the last unoccupied landing pad at a player base.
*The feedback received when shooting an object with an ineffective Multi-Tool mode (using the mining laser against armoured doors, for example) has been improved.
*Fixed an issue with mouse sensitivity when using ship free look, if the flight settings used Locked rather than Tethered controls.
*Made a number of improvements to the system of practising language with NPCS.
*Improved the rewards for practising language with NPCs.
*Increased the variety of responses when practising language with NPCs.
*Improved the turning animations of flying lizards.
*Improved the dialogue of the Guild Envoy NPCs.
*The tutorial for learning Antimatter has been streamlined.
*The sell price of cooking products has been increased.
*The nanite rewards from Iteration Cronus have been increased.
*The effects of eating cooked products a
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*But never EVER more slots. How are you supposed to get a bigger freighter? How are people getting 48 slots freighters. I have everything else maxed out and over 120million to spend but can’t find a bigger f’ing freighter no matter what I do. I have noticed at blue star systems will have bigger freighers (to defend) but still can’t find a bigger.
*If you’re not going to use your freighter for warping, there’s no functional difference between the A class 34+9 and the S class 34+9. The S class only gives you a bit more warp range bonus.
*No Man’s Sky Best Freighter
*No Man’s Sky Beyond Max Freighter Slots Free Play
*No Man’s Sky Beyond Max Freighter Slots Online
*No Man’s Sky Largest Freighter
*No Man’s Sky Technology Slot
No Man’s Sky is essentially a game that revolves around exploration and mining. Since it is important to gather many resources, players will have to gain access to a ship that has a great number.Synthesis: Introducing update 2.2
The Synthesis Update introduces a number of frequently-requested features and improvements to No Man’s Sky Beyond. Alongside these new features are a large number of community-led quality of life improvements, as well as general polish.STARSHIP UPGRADES
Visit the Starship Outfitting Terminal at a Space Station to add inventory slots to your favourite starship, or spend nanites to upgrade its class.STARSHIP SALVAGING
The Starship Outfitting Terminal can also be used to salvage unwanted ships for scrap, granting valuable products and technologies.NEW TERRAIN EDITING SYSTEM
The Terrain Manipulator has been improved and optimised, with new visual effects and new Restore and Flatten Modes. Poker hero meaning urban dictionary.PROTECTED TERRAIN EDITS
Terrain edits made within a base are now protected from regeneration. The protected edit system has been improved to allow more edits to be made before reaching the cap.SAVE CUSTOM OUTFITS
Added the ability to save a range of custom outfits in the Customiser, allowing for quick changes between a range of appearances.FIRST PERSON EXOCRAFT
Players of all versions of the game now have access to First-Person Exocraft.NEW FEATURES ENABLED IN VR
Features have been unified across VR and non-VR. Photo Mode and Creature Riding are now available in all versions of the game.SPACE MAP
The starship Space Map has been overhauled, improving the quality and clarity of the visuals.QUALITY OF LIFE IMPROVEMENTS
Many frequently used interactions and interfaces have been sped up, and access to many features has been streamlined. Improvements include: instant access to the Galactic Trade Terminal; purchasing Planetary Charts from the full shop UI rather than a dialog interaction; increasing the speed of the Pulse Drive; and the riding of creatures that have been fed only basic bait.INVENTORY MANAGEMENT
Inventory management has been refined and a number of UI quality of life improvements have been added. Items can be dragged and dropped to swap positions, or directly dropped onto damaged technologies for automatic repair. Control over stack sizes has been improved in the shop, transfer and charging interfaces. Hazard protection upgrades that are not relevant to the current environment are now hidden from the Quick Menu.NEW TECHNOLOGIES
Many new technology upgrades have been added, granting abilities such as: long distance inventory transfers to and from freighters; mid-air jetpack recharging; and instantaneous emergency warping.NEW BASE PARTS
A new range of triangular base building parts have been added, opening up a large range of new structures for builders.DISCOVERY PAGE ADDITIONS
The Discovery Page has been polished and improved, addressing a number of key bugs and usability issues. These include bulk uploading of discoveries; faster access to planetary data; and a better sense of position both on a planet and within the system.BUG FIXING AND POLISH
A significant number of frequently reported issues have been addressed, as we continually monitor the community’s most requested fixes. The full patch notes for the Synthesis Update run to 297 items.BASE BUILDING IMPROVEMENTS
Base building benefits from a large number of improvements, including visual and functional improvements to the snapping system. Existing parts have been optimised and building costs have been reduced.MORE STORAGE
The capacity of the Storage Containers has been significantly increased. The containers can now be given custom names.PERSONAL REFINER
Added a new technology, the Personal Refiner. This equipment allows users to refine elements directly within the Exosuit, without having to place a portable refiner on a planetary surface.OWN MULTIPLE MULTI-TOOLS
Added the ability for players to own more than one Multi-Tool. Purchased Multi-Tools will be added to the Quick Menu for easy swapping.Patch notesShip Salvage
*Introduced a new ship salvaging mechanic. Visit the ship salvage module at a space station to perform a number of ship operations, including salvaging a ship for scrap.
*Scrap includes valuable products, new technologies and an inventory augmentation, allowing the expansion of another starship’s inventory.
*Starship inventories can also be upgraded for a significant amount of units.
*The starship outfitting station also has the ability to upgrade the class of starships that are not yet S-Class. This upgrade requires a significant amount of nanites.Terrain Editing
*Significantly optimised the Terrain Manipulator for smoother planetary editing.
*Improved the visual effects when editing terrain with the Terrain Manipulator.
*Added a flattening mode to the Terrain Manipulator to allow quick and easy flattening of a large area.
*Added a ‘Restore’ mode to the Terrain Manipulator, allowing edits to be undone and the terrain restored to its previous state.
*Edits made using the Terrain Manipulator within the bounds of a base are now protected in the same way as edits made by base parts, preventing them from being removed by further editing outside the base.
*Fixed a number of issues where protected base part edits were being used up by things that did not need protection, causing bases to run out of available terrain edits too early.
*Fixed a range of issues that made using the Terrain Manipulator difficult in VR.Multi-Tools
*Added the ability for players to own more than one Multi-Tool. When purchasing a new Multi-Tool, there are now options to trade in or to outright purchase the tool.
*Purchased Multi-Tools will be added to the Quick Menu for easy swapping.VR / Non-VR Parity
*Photo Mode is now available in VR.
*Creatures may now be ridden in VR.
*First-person cameras for the Exocraft are now available in non-VR.Personal Refiner
*Added a new technology, the Personal Refiner. This technology allows for elements to be refined directly within the Exosuit, without having to place a portable refiner on a planetary surface.Customiser
*Added the ability to save a range of custom outfits in the Customiser, allowing for quick changes between a range of appearances.Space MapNo Man’s Sky Best Freighter
*Improved the Space Map to bring greater clarity as to the position of other ships and planets.
*Improved the compass while piloting in space, so it no longer displays objects in the centre of the compass if they are behind the starship.Base Building
*Significantly optimised freighter base building to increase the complexity limit, allowing more parts to be placed.
*Optimised a number of standard base building parts, allowing more objects to be placed within the complexity limit.
*Improved the accuracy of suggested snap points when placing base parts.
*Improved the clarity and contrast of the base building part preview holograms.
*Faded out the holograms of suggested snapping locations when placing base parts.
*Added a range of new triangular basic building parts, opening a wide range of building possibilities.
*Added an automatic harvester interaction to the Bio-Dome, allowing all plants to be collected at once.
*Fixed a rare issue that could cause freighter bases to be reset to the default layout when summoning a freighter in a system that already had other freighters.
*Fixed an issue that caused powered doors not to work even when powered.
*Fixed an issue that caused decals to be invisible when viewed as a preview hologram.
*Fixed an issue that limited some parts to snap rotation, preventing them from being smoothly rotated.
*Fixed an issue where snapping audio would play repeatedly when placing base parts.
*Fixed an issue on PC that caused the tip for how to scale/rotate parts to be wrong.
*Fixed an issue that could occasionally prevent any objects being placed in a freighter base.
*Fixed an issue affecting pre-Beyond saves that could cause their storage containers to stop working.
*Fixed an issue that caused corridor pieces not to transmit power to parts placed within them.
*Fixed a number of audio and snapping issues with the Terrarium and Aquarium base parts.
*Fixed an issue that made plants difficult to place within planters and Bio Domes.
*Improved the snapping of the fleet command rooms.
*Fixed an issue that caused specialist terminals (Overseer, Scientist, etc) from snapping correctly.
*Fixed an issue that caused the Light Table to be hard to position inside a base.
*Fixed an issue where predators would attack players using the Building Camera.
*Reduced the cost of building biofuel generators and solar panels.
*Reduced the costs of several base parts, including the Base Computer, underwater rooms, Short-Range Teleporters, core rooms and basic pieces.
*Moved the Short-Range Teleporter and its cabling to the appropriate technology groups in the Build Menu.
*Fixed an issue that caused missing geometry when building foundations for Cuboid Rooms.
*Fixed an issue that caused the roof hatch to be missing when building a ladder in a Cuboid Room.
*Fixed an issue that prevented Cuboid Roof pieces from snapping correctly to Cuboid Rooms.
*Added a plug socket to the Standing Lights, allowing them to be powered.
*Fixed an issue that caused missing or bad icons to display in the mineral and gas extractor UIs.
*Improved the camera when interacting with the Supply Depot.
*Fixed a collision issue with the Gold Blob statue.
*Removed Shutter Doors from the Construction Research Unit as these parts are no longer functional.
*Removed Large Power Doors from the Construction Research Unit as these were not intended to exist as a placeable object.
*Coloured lights now have specific individual names, so they are more clearly identifiable.
*Fixed a number of VR-only issues with using the advanced rotational tools for base parts.
*Fixed an issue that allowed players to delete a fleet command room that they were inside, plunging them into deep space.
*Fixed an issue that could cause bases to appear slightly tilted when constructed on moons.Inventory / UI Refinements
*Items can now be picked up and dropped onto a piece of technology to repair or install it.
*When moving items around the inventory, dropping an item onto another item will now cause them to swap positions.
*When charging a piece of technology, it is now possible to adjust the size of the stack being used.
*When transferring items to other players, it is now possible to adjust the size of the stack being sent.
*Hazard protection upgrades that are not relevant to the current environment are now hidden from the quick recharge menu.
*Increased the amount of available storage in a Storage Container from 5 to 20 slots.
*Allowed Storage Containers to be given custom names.
*The Galactic Trade Terminal interaction now opens directly to the shop interface.
*Improved the clarity of the positive and negative percentages on the shop interface.
*Shop amounts now wrap, so that selecting an amount smaller than 1 will wrap around to the max stack size.
*On PC, enabled the adjustment of shop amounts with keys.
*Fixed an issue that caused shop items to reorder themselves unexpectedly while buying and selling.
*The Exosuit backpack displayed in the UI now matches the players’ chosen backpack customisations.
*Increased the speed at which dialog text prints out if players choose to skip the dialog.
*Unified many of the background colours for product icons so that colours correspond to the broad function or purpose of the product.
*Fixed an issue that could cause players to accidentally change subinventory if interaction buttons were mapped to the same key as an inventory toggle (for example, cycling to another inventory when attempting to analyse a geode).
*Repeated interactions with Traveller Iteration Ares now use a short form of the conversation, to make batch hand-ins faster.
*The stat bars displayed when viewing a starship have been tweaked so that they better reflect the true status of the ship’s base stats and upgrades.
*The popup for weapons installed in the starship show the peak potential damage for that weapon, accounting for all installed upgrades.
*The Space Station Cartographer has been changed to use the full trade interface, allowing players to buy as many charts as they like, as well as choosing specific charts.
*When collecting items, they will now be added to any preexisting stacks if those stacks are in the Cargo inventory.
*Fixed an issue that prevented some gathered resources from being stored in the cargo inventory, causing the inventory to be reported as full when it was not.
*Fixed an issue that caused items to be lost when transferring partial stacks to an inventory with a different stack limit.
*Fixed an issue that could close the refiner UI when changing stack sizes.
*Fixed an issue that prevented the correct currency from displaying in the top left when using various research/unlock UIs such as the Construction Research Unit.
*Improved the display of the Currency Received alerts.
*Improved the information in the Analysis Visor when looking at other player’s ships.
*Fixed an issue that prevented the correct Analysis Visor information from displaying when used on the Space Station or Space Anomaly.
*When collecting rewards from an expedition, the ‘Inventory Full’ message now makes it more clear which inventory is full.
*Increased the padding between the start and end of a sentence when text wraps around.
*The Catalogue now uses the full popup detail, showing the stats and requirements of products and technologies.Performance and Visuals
*Fixed an issue that caused the planetary cloud layer to intersect with asteroids and freighters.
*A large number of stutters and hitches on the starfield and warp tunnel loads have been smoothed out.
*In PSVR on base PS4s, removed incorrect water reflection effects.
*Fixed an issue that could cause significant visual jitteriness on PS4.
*Introduced a significant shadow rendering optimisation.
*Fixed an issue that caused a significant performance problem when viewing shop pages.
*Improved performance while building freighter bases.
*Improved the display of textures when low on graphics memory.
*Introduced a number of shader, terrain and water rendering optimisations.
*Improved the appearance of asteroids.
*Introduce a number of minor optimisations to terrain generation.
*Fixed a number of LODing issues with trees and grass, improving the visuals on some specific lush planets.
*Fixed an issue that caused particles to flicker when directly in front of the camera.Upgrades and Technology
*Grenade style weapons now require the Multi-Tool to be unholstered before firing, reducing the chance of accidental detonation while navigating the UI.
*Improved the combat performance of the starship Phase Beam.
*Improved the combat performance of the starship Rockets.
*Improved the performance of the Infra-Knife Accelerator.
*Increased the base speed of the Pulse Drive for faster interplanetary travel.
*Added new Pulse Drive upgrades that improve the fuel efficiency and speed of the Pulse Drive.
*When on a frigate, the jetpack now recharges faster.
*Added new technologies that improve the recharge rate and duration of sprint.
*Added a jetpack upgrade that allows the jetpack to recharge while the player is falling.
*Added an Emergency Warp upgrade that can be accessed from the Quick Menu. This technology allows for an instantaneous escape from space combat, at the cost of breaking the technology and warping you to an unknown destination.
*Increased the size of the freighter technology inventory.
*Added a new freighter technology, the Matter Beam. This allows items to be sent to and from the freighter from anywhere in the system.
*Freighters no longer have unlimited access to all star classes and must have their hyperdrives upgraded in the same manner as a starship. New freighter hyperdrive technologies are available to research on the bridge.
*The torch is now turned on automatically when entering a dark area.
*Fixed an issue where the upgrade for the Infra-Knife accelerator had the same name as the upgrade for the Photon Cannon.General Quality of Life and Polish
*Creatures can now be mounted after feeding them creature pellets. Harvesting and/or milking creatures still requires specific bait.
*The stack size for creature pellets has been increased.
*Enabled the riding of blob-style creatures.
*Improved the riding animations for diplos and proto-Gek creatures.
*Added audio events to the dialog system to enrich the text experience.
*Allowed players to permanently accumulate teleport destinations outside of their home (ie furthest progress) galaxy. Teleport destinations are no longer removed when leaving other galaxies.
*In space combat, players who evade enemy fire for long enough will be able to activate the Pulse Drive and escape.
*When mission markers lead to a point inside a building, the marker is now placed on the door of the building until the player is inside.
*If players die in space outside of their ship, their inventory is no longer removed or damaged.
*Fixed an issue that caused NPC ships to land at landing pads where the player ship was being summoned.
*NPC ships may no longer land at the last unoccupied landing pad at a player base.
*The feedback received when shooting an object with an ineffective Multi-Tool mode (using the mining laser against armoured doors, for example) has been improved.
*Fixed an issue with mouse sensitivity when using ship free look, if the flight settings used Locked rather than Tethered controls.
*Made a number of improvements to the system of practising language with NPCS.
*Improved the rewards for practising language with NPCs.
*Increased the variety of responses when practising language with NPCs.
*Improved the turning animations of flying lizards.
*Improved the dialogue of the Guild Envoy NPCs.
*The tutorial for learning Antimatter has been streamlined.
*The sell price of cooking products has been increased.
*The nanite rewards from Iteration Cronus have been increased.
*The effects of eating cooked products a
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